Villain guides

The Five Villains of Low-Stakes Poker

Low-stakes poker is not one game. It is five games, one per player type across the table. Every exploit that prints money against a calling station loses money against a nit. These guides teach you to spot each type in minutes and adjust before the rake eats your edge.

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Same hand. Same board. Five different answers.

These are real spots from inside Poker Ascent, with the correct play for each opponent type. The numbers are not estimates. They are counted from the app's own graded answers across 13,875 drilled hands in a live $1/$2 game. Where a row reads the same across all five columns, the opponent genuinely does not matter in that spot, and we say so.

The spotvs a nitvs a TAGvs a calling stationvs a LAGvs a maniacDrills
A flush draw on the flop, facing a betFoldCallCallCallCall1,145
Top pair top kicker on the flop, action on youBet half potBet half potBet potBet half potBet pot921
An overpair on the river, action on youBet half potBet half potBet potBet half potBet pot671
An overpair on the flop, action on youBet half potBet half potBet potBet half potBet pot617
Top pair top kicker on the turn, action on youBet half potBet half potBet potBet half potBet pot616
An overpair on the turn, action on youBet half potBet half potBet potBet half potBet pot610
Top pair top kicker on the river, action on youBet half potBet half potBet potBet half potBet pot523
Top pair top kicker on the flop, facing a betCallRaiseRaiseRaiseRaise450
Top pair top kicker on the turn, facing a betCallRaiseRaiseRaiseRaise445
An overpair on the flop, facing a betCallRaiseRaiseRaiseRaise420
An overpair on the turn, facing a betCallRaiseRaiseRaiseRaise375
A backdoor flush draw on the river, action on youBet half potBet half potCheckCheckCheck308

Two patterns run through it. The nit is the opponent you stop raising and start calling, because a tight player who keeps betting usually has it. The calling station and the maniac are the two you size up against, for opposite reasons: one cannot fold and the other will not. Learning those two habits is worth more than memorising a chart.

Before the flop, the same hand has up to four different answers.

The table above is postflop. This one is the decision you make most often, and it splits wider. These are real hands from inside Poker Ascent with the correct play against each opponent type, counted from the app's own graded answers across 2,501 drilled preflop spots in a live $1/$2 game.

Handvs a nitvs a TAGvs a calling stationvs a LAGvs a maniacDrills
A5sFold3-bet standardCall3-bet largeCall90
TTCall3-bet standard3-bet large3-bet large3-bet standard142
JJCall3-bet standard3-bet large3-bet large3-bet standard137
KQsCall3-bet standard3-bet large3-bet large3-bet standard135
AQsCall3-bet standard3-bet large3-bet large3-bet standard57
AJs3-bet standard3-bet standard3-bet large3-bet large3-bet standard103
AQo3-bet standard3-bet standardRaise3-bet large3-bet standard55
AJoRaiseCallRaiseCallRaise60
99CallCallCallCallCall185
88CallCallCallCallCall130
77CallCallCallCallCall122
T9sCallCallCallCallCall50

A5s is the whole idea in one line. Fold it against a nit, three-bet it big against a LAG, and just call against a station or a maniac. One hand, four different correct answers, decided entirely by who is across the table.

The bottom four rows matter just as much. Against 99, 88, 77 and T9s the opponent does not change your play at all, and pretending otherwise would be the easiest way to lose your money. Knowing which decisions are opponent dependent is most of the skill.

Which opponents play alike depends on the street

Before the flop, a TAG and a maniac take the same line, while a LAG and a calling station take another. After the flop it regroups: the TAG now plays like the LAG, and the station plays like the maniac. So 'these two opponents are the same' is only ever true on one street at a time, which is why a single label for a player is not enough to play back at them.

A villain mission inside Poker Ascent

Every villain has a mission.

Hundreds of drills per player type, graded against exactly the opponent you're facing.

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